If he moves one or two tiles forward, the goblin archer might disappear from sight. The goblin archer is only revealed by his sight to the north. The Guardian (blue lines) can see the same hallway but his sight to the southeast is blocked by a wall. But he cant see the goblin archer in the north. In this scenario, the Hunter (red lines) can see down the hallway to the right, and a small gap to the southeast. That means that even a small dark corner, only two tiles wide, can be spawnpoint of powerful enemies, which will suprise you next turn. So sometimes its wise to place an character on high ground to cover a large area and supress spawn of ememies. Keep this in mind and plan your movement accordingly.Īll areas which are covered by fog of war (the invisible part of the map) have the chance to spawn new enemies. If you Hunter is standing on ground floor, he cant see or shoot an enemy on the upper floor or stairs, even if its revealed by another party member. Line of sight is not only a horizontal thing, but also vertical. Your characters can only attack or interact with things they can see. The concept of line of sight or also know as "fog of war" is a core gameplay mechanic.
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